WATER
4Fishborg Harpooner
Archetype:
Fishborg
ATK:
400
DEF:
400
View:
2914
You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
Fishborg Harpooner — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 63 · Deck: 63 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Negation/Interaction, Material body
Why it scores here
Fishborg Harpooner converts a hand of two cards (itself plus one WATER monster) into one Special Summoned body, with the other card discarded, once per turn. Its real value is a live hand-start Tuner that feeds WATER Synchro lines and, when used as Synchro material, negates one opponent effect monster until end of turn. The 400/400 deck inclusion and 55-archetype spread raise accessibility and deck fit, but they confirm a staple role, not intrinsic power, so they were capped rather than allowed to drive the score. No combo evidence was supplied, so the combo-conversion and synergy scores rest on text inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live from hand once per turn but needs a second WATER monster in hand; 400 of 400 sampled decks run it, which confirms access but not strength (verified, observed). |
| Combo & Conversion | 45 | Converts one hand card into a field body with no further combo support shown; no combos were recorded, so the conversion is text-only (inferred). |
| Resource Economy | 40 | Nets one card from hand to field with the other discarded to the GY; the discard is a fuel effect with no banish or repeated card advantage (verified, inferred). |
| Effect & Interaction | 45 | The GY negate of one opponent effect monster is strong but conditional on being sent to the GY as WATER Synchro material; no interaction counts were recorded (verified, inferred). |
| Material Utility | 85 | Level 4 WATER Fish Tuner that remains a clean Synchro material even when its effects are negated or unused (verified, inferred). |
| Resilience & Flexibility | 50 | Spans hand and GY, but the hand effect is once per turn and negatable by hand-effect interruptions, and Ash Blossom & Joyous Spring is a frequent partner (observed, inferred). |
| Deck-Building Efficiency | 85 | Level 4 Tuner with no garnet or lock; typically run at 1 to 2 copies with no self-restriction (verified, observed). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Removal/Negation (secondary); Negation/Interaction chosen as the secondary role for its GY negate. Intrinsic ≈ 63, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand with a WATER partner and no garnet cost
- Level 4 WATER Tuner that fits many WATER Synchro lines
- GY negate on Synchro material adds interaction after it has been used
- Runs across 55 archetypes, so the line is not tied to one home
Weaknesses
- Once-per-turn hand effect needs a second WATER monster in hand
- The discard is fuel only; no repeated advantage
- The negate is conditional on being Synchro material and lasts only until end of turn
- No combo evidence to show how far it converts from a realistic start
Counters / choke points
- Hand-effect negation: inferred from text, since the hand Special Summon is a negatable effect; Ash Blossom & Joyous Spring is a top co-deck partner in the evidence, not a counter
Best use
Hand-start Tuner and starter for WATER Synchro lines, with GY negate after Synchro use. Decks: Ghoti, Shark, White Aura.
Evidence & gaps
- Verified: Card text: once per turn, reveal this card and 1 WATER monster in hand, Special Summon one and discard the other; Card text: if sent to the GY as material for a WATER Synchro Monster, negate 1 Effect Monster your opponent controls until end of turn; Level 4 WATER Fish Tuner, ATK/DEF 400/400; 400 of 400 sampled decks run it; 55 distinct archetypes; Ash Blossom & Joyous Spring co-occurs in 72.5% of decks
- Observed: Copies per deck average 1.45 (272 decks at 1, 76 at 2, 52 at 3); 73.8% of decks are gameplay type 7; Usage statistics show 100% inclusion in 3 archetype homes with typical copies of 1 to 3
- Inferred: The hand Special Summon gives a practical starter role, but this is not confirmed by combo data; Hand-effect negation would interrupt the hand effect; Synchro negate value depends on the Synchro lines actually played
- Data gaps: No combos supplied, so combo conversion and starter/material shares are text-only inference No guides supplied No banlist token; copy limit assumed at 3 No rulings supplied for the hand effect's reveal and discard interaction No data on how often the GY negate is used after Synchro summons






